#pragma once

#include "HL2Interface.h"
#include "Includes.h"
#include "IMaterial.h"

class NoHands
{
public:
	void Init();
	void SetActive(bool bActive);
	void Enable();
	void Disable();
	void Compute();
private:
	IMaterial* g_pHands;
	bool Active;
};

extern NoHands g_pNoHands;